TKOTH and TDM.
Feel free to add your own server, or group's logo in the sky
(preferrably over the water and out in the distance somewhat cos theres
air activity) DO NOT REMOVE MY TAG (17)

Please do not claim rights, this is 
hours of hardwork.
However Im not against small revisions if any are needed. Everymap 
has some type of flaw. Dont make any stupid changes like adding 
more crap to it, cos there are triggers and flight paths which 
may alter depending on the AI.
In other words if yer gonna make any change please know what the 
hell yer doing, and dont claim right for minor tweaks
I am aware of one flaw which is a random flaw and Ill tell you why it happens.
Sometimes the Blackhawk may alter its path and return back to its landing point so it seems. This happens because of the Attack Helicopter's AI. Depending on what it chooses to target first it may cross over the area trigger a second time and it resets. I ran 10 tests for this and it did it 1 time out of 10 so dont report this flaw or let it discourage you from playing. The Blackhawk will only be temporarily set off course and it shouldnt fly directly into anything or get you killed. Changing a map is one thing but altering AI is another. It's easier to leave shit as it is sometimes.

The following is a brief on the mission.

Storm

 - The map is a beach fortress. At both ends of the beach are rally 
points for each team. The blue team is to the south. Red to the North.
At each start marker there is 2 awaiting transports by air and the red team 
gets a ground convoy to help cover the variation in distance. The ground convoy 
will move in to the east after the birds have reached the far embassy.
Both teams also get air support from a smoking little bird.

The goal is to hold the walls of the fortress as its access is very limited.
From the beach it has many great vantage points, inside the walls are emplaced 
mini's and a center bunker also for TKOTH. There are 3 psp's inside the walls.
Each team has a fair chance to Storm the Fortress off the hop, if they fail, 
they will find themselves spawning out on the beach or off the ships.

The transports will rally and pick up again for return drops, the ground convoy 
will not.

Tips for Victory:
1. Red team will have a ground convoy consisting of armed vehicles and a cargo truck.
This convoy could carry a lot of troops to the same point at once, its slower than 
the birds to get to the fort but you dont run the risk of losing men in the air. If you
miss the jump by air?, get on the convoy. Strength in numbers for a strong assault if
blue manages to win the race. You must find a way in when it's done the drop off.

2.If you are blue you will have a speed advantage to get inside. Your Blackhawk will 
drop you over the center bunker inside the walls. Its not the best of altitudes for a 
drop so be careful. If you miss the bird, you must Storm from the front Entrance, which 
isnt a bad idea, cos on foot you still might beat the red team inside.

3.The Little Birds are very deadly. They can decide the fate of your team depending on 
what they target first. In one test I ran, the blue bird took out me and the entire Red convoy with one missle! I was going to make changes when the next sim i ran, the red bird shot down the Blue Blackhawk! It would not be pretty if you lost your teams Little Bird. 
so far I have been unsuccessful in taking one out, but they are NOT indestructable.
You can fire on them to divert them to a defensive stance, to sway them away or to see them 
kill you with a rocket! There is LOTS of cover from air attacks, so use it.

Hope you enjoy!
-17raGoN
(more to come)

